RULES

Tournament rule

Update history

  • The age limit for competing in "STREET FIGHTER 6" has changed from at least 13 to at least 15 years old.
  • The Gafrobox is prohibited for "STREET FIGHTER 6".

Common rules

  • The rules below are designed to ensure fair and smooth progress in the tournament. Unexpected situations may require special attention. Therefore, these tournament rules are subject to change without notice. Also, if the rules for individual titles conflict with the tournament common rules, the rule for individual titles take precedence.
  • All personal information registered at the time of entry, including player name, age, and portrait of the participant and the visitor, will be used for the purpose of tournament management and publicity.
  • During and after the event, the EVO Japan 2024 Executive Committee, other parties involved in the event, various media, streamers, and others may take images and video of visitors and participants, which may appear on websites, promotional materials, print media, and various media including broadcast and livestreaming. By entering the venue, visitors and participants consent to this.
  • Tournament participants must be at least 13 years old on the tournament's first day. For participants under 18 years of age, the consent of a legal guardian is required. Please bring the consent form with you to the tournament. However, participants must be at least 15 years old for "THE KING OF FIGHTERS XV" and "STREET FIGHTER 6".
    Parental Consent Form for Players Under 18 Years of Age.pdf
  • For domestic players, purchase a player ticket and register the entry code displayed on the e-ticket at start.gg. You can register for multiple titles with one code.
    Entry codes for domestic consumers will be displayed on MOALA Ticket and for international consumers will be sent via email every Monday and Friday.
  • EVO Japan 2024 main tournaments consist of two parts: Qualifiers and Finals for the TOP 6.
  • The top 6 players must agree to the performance contract before the final tournament.
  • Tournament schedules for each title and reception details will be announced at a later date.
  • Please bring your own controller.
    We plan to have a small number of arcade controllers available for loan, but please note that the number is limited.
    We will take a copy of your ID when lending out controllers.
  • The flow of the tournament day
    Exchange your player ticket for a player pass at the main entrance of Ariake GYM-EX, come to the designated pool of the title you participate in at the time of the qualifying game and respond to the referee's roll call.
    We expect the registration desk to be crowded. Please arrive at there with plenty of time to spare.
    Reception Location: Main entrance of GYM-EX (tentative) Registration Time: Saturday, April 27, 2024, 8:30 a.m. (tentative)
    Pick up your player pass/admission pass at the front entrance of Ariake GYM-EX.

Tournament Format

The tournament will be a double elimination format. In the Grand Final, the winners of the Winner's Bracket and the winners of the Looser's Bracket will play each other. Players in the Winners Bracket need to win once to win the tournament, while players in the Loosers Bracket need to win twice to win the tournament. The initial placement of the tournament will be adjusted so that players from the same region can play each other.

What is Double Elimination?
Each player starts in the Winners Bracket, and once they lose, they move to the Losers Bracket. If they lose there, they will be eliminated.

Match Flow

Move to the designated pool by the designated time and call out to the judges.

  1. Selection of Playing Side
    Before the game, the player who wins by rock-paper-scissors can choose the side of his/her choice. The losing player will be on the opposite side of the winning player.
  2. Character Selection
    Before the start of the match, please inform the judges of the character you will be using. If you do not want your opponent to know which character you are using, you can ask the judge for a blind pick.
  3. Operation Check
    If you want to check the operation of your device, please notify a judge. Button checks and lever checks without a request may be considered as a match progression.
  4. Match Play
    During a match, the player who won the previous match may continue to use the same character. Players who lost the previous match may change characters.

    The game will end when either player wins the specified number of games.
    After the match, both players should report/confirm the result to the judges. Players who have another match to play should stay in the pool as long as possible. If you leave, be sure to let the judges know when you will return.

General Rules

  • If a player is late, he or she will be eliminated from the tournament.
  • Even if you are eliminated from the Winners side, you can still participate from the Losers side.
    You must see your pool on start.gg by yourself and submit a request for participation to the pool referee before the start of the match.
  • Unless otherwise specified in the additional rules for each title, all games will be played using the latest version of the game at the time of the event, with default settings.
  • You can freely change the in-game controller settings.
  • The use of macro functions on the controller, including continuous fire, is prohibited.
  • If a game is interrupted due to a pause, PS button, or controller trouble, the player who interrupted the game loses the round (or the match in the case of THE KING OF FIGHTER XV).
  • In the event of unforeseen trouble, the game will be resumed after recreating the situation as much as possible.
  • The next set shall start within 60 seconds after the end of a set.
  • In the event of a draw game, the match will be replayed under the same conditions.

Controller Rules

  • Non-licensed controllers are allowed, including those that you have made yourself. However, Macros or multiple inputs being wired to a single button is prohibited. Please ensure your controller will work with PlayStation®4 and/or PlayStation®5 before you bring it to the event. EVO Japan will not provide guarantees if your controller does not work with it.
  • Legacy and arcade controllers of PlayStation®3 may be available. However, EVO Japan will not provide guarantees if your controller does not work with it.
  • Non-genuine controllers, including those of your own design, may be used. However, wiring multiple switches on the board is prohibited (please make sure that your controller works with PlayStation®4 before you bring it to the event. EVO Japan will not provide any guarantees if your controller does not work with PlayStation®4 or PlayStation®5.
  • Legacy and arcade controllers may be used. However, EVO Japan makes no warranty if the controller does not work with PlayStation®4 or PlayStation®5.
  • Referees may disqualify players whose controllers are not working correctly if they are deemed to be interfering with the tournament's progress.
  • DEFINITION OF TERMS
    Controller: The device a player manipulates to interact with the game. Examples of controllers include:
    Game pads
    Fight sticks
    Leverless Arcade Sticks
    Home-brew controllers developed by players
  • Input Mechanism: Any device on the controller which the player interacts with to play the game. Example input mechanisms include:
    A digital pushbutton
    A lever (i.e. joystick) used to activate one or more push buttons simultaneously (e.g. those typically found on fight sticks)
    A lever designed to sweep across a sensor, generating a range of analog inputs (e.g. the L-stick typically found on console controllers)
  • Game Input: A signal sent from the controller to the game in reaction to the player manipulating some input mechanism. Example game inputs include:
    The X button is pressed
    The L button is pressed
    The analog R2 button is pressed 85% of the way
  • Rules to use
    Controllers at Evo will be tournament legal, so long as they abide by the rules below.
    Rule 1:The controller may not activate multiple game inputs from a single input mechanism. This includes both chorded (i.e. A and B together) and sequential (i.e. A followed by B) inputs. In-game assignment of multiple inputs to a single button is, of course, allowed. Cardinal directions (Up, Down, Left, and Right) are specifically excluded from this ruling, except as noted in Rule 3 (below).
  • The following settings can be configured.
    Rule 2:A lever which sends the Down+Right inputs when held in a certain position. Down and Right are both cardinal directions and therefore can be activated simultaneously by a single input mechanism.
    Rule 3:Using the in-game controller settings for a game to assign a multi-game input function to a single button on a player controller (e.g. push R2 to activate PPP)
    A push-button that when pressed sends a game input that the analog stick is 75% to the right.
    Two push-buttons (A and B) that produce different analog outputs depending on whether one, the other, or both are held (e.g. the R2 analog game input is at 25% held when A is pressed, 50% held when B is pressed, and 100% held when both A and B are pressed).
    A lever which sends the D+R inputs when held in a certain position. D+R are not opposite cardinal directions and can be bound to a single input.
  • The following settings CANNOT be configured.
    Re-wiring a push-button inside the controller to simultaneously push three other buttons to send three punch inputs. One input mechanism activation may not send multiple game inputs.
    A push-button that activates a hardware macro which sends a series of game inputs at a specific timing.
    A slider that when moved from left to right will send a series of inputs, one after the other. One input mechanism activation may not send multiple game inputs.
    An analog push-button which sends either game input A or input B depending on how hard it is pressed.
    The controller may send analog game inputs from analog input mechanisms or digital input mechanisms, so long as it does not violate Rule 1.
    A push-button that when pressed will sweep the analog stick from 100% left to 100% right over 1 second. This violates Rule 1 by sending multiple analog game inputs from a single input mechanism activation.
    The controller may not send simultaneous opposite cardinal directions (SOCD) game inputs. SOCD inputs include Left+Right and Up+Down. This is typically enforced by adding “cleaning” firmware to the controller which removes one of the inputs before passing to the game. “Stock” gamepads (e.g. the Playstation DUALSHOCK®4) are explicitly exempt from this rule.
    A push-button that when pressed will sweep the analog stick from 100% left to 100% right over 1 second. This violates Rule 1 by sending multiple analog game inputs from a single input mechanism activation.
    A player mods his fight stick to add an additional button to press R without adding a SOCD cleaner. The player can hold L on the lever and hold this new button to also send the R game input. Since this results in sending SOCD inputs to the game, this stick is not tournament legal in 2020.
  • WIRELESS CONTROLLERS
    All controllers, even those for casual play only, are required to be wired to a console. Wireless controllers, of all kinds, are not eligible for play unless specified as legal in a game’s individual rules. A wireless controller with the batteries removed and powered exclusively through a USB connector will be considered legal. Wireless controllers that operate exclusively through a USB dongle will also be considered “Wired” controllers.
    Players are responsible for their controllers and their functionality. If a controller’s wireless sync interferes with tournament matches, it will be confiscated. Players who are found to be using an unapproved wireless controller will be disqualified from the tournament and have their controller confiscated until the end of the event.
    PlayStation 5 Exception: The PlayStation DualSense controller is legal for tournaments contested on the PlayStation 5.
  • CONVERTERS
    Converters manufactured by Brook may be used. "Cronus Max Plus" and "Titan One" are prohibited.
  • APPLYING RULINGS TO EXISTING DEVICES
    The Hit Box Cross|Up remaps input mechanisms found on a stock controller to different locations on the device. Specifically:
    The left-analog stick is remapped to a lever on the left side of the device
    The digital d-pad buttons have been moved to the right side of the device.
    A SOCD cleaner which prevents sending L+R or U+D simultaneously Since the Hit Box Cross|Up avoids violating Rule 3 by implementing a SOCD cleaner and does not send multiple inputs, it is a tournament legal device.
    The Hit Box Smash Box maps many of the analog functions of the Nintendo Gamecube Gamepad to digital buttons. For example, a player can activate specific analog tilt angles by entering chords of digital inputs. This is specifically allowed by Rule 2. The Smash Box is therefore tournament legal.
    The Gafrobox implements a specific method of SOCD cleaning where holding multiple, opposite directions will always keep the most recent, still depressed input. For example, when a user holds Left, presses Right, and releases Right, the Gafrobox will send the Left, Right, Left inputs to the game. In this case, 3 user inputs (press Left, press Right, release Right) has resulted in 3 different game inputs (Left, Right, Left) and therefore is not in violation of Rule 1. The Gafrobox also implements SOCD cleaning such that Left and Right are never simultaneously sent to the game and is not in violation of Rule 3. Therefore, the Gafrobox is tournament legal.
    The Garfrobox is prohibited for STREET FIGHTER 6
EVO Japan 2024ENTRY

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